ISAW Papers 22 (2022)
Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games
edited by
Gabriel Mckee and Daniela Wolin
URI: https://hdl.handle.net/2333.1/1jwsv2hbAbstract: This collection presents papers from the 2020 virtual conference “Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games.” Looking at a diverse range of games with a variety of media and mechanisms--including board games, role-playing games, and computer games-- the papers collectively examine games as valuable and useful avenues avenues for communicating information about ancient history and archaeology. Specific topics include the methodology of devising game rules that simulate ancient historical periods, pedagogical gamification and the use of simulations in educational settings, the interpretation of ancient board games in the modern era, and critical approaches to commercial game design.
Table of Contents
Gabriel Mckee and Daniela Wolin - Introduction
Hamish Cameron - The Painful Art of Abstraction: Representing the Ancient World in Modern Games
Shawn Graham, Tom Brughmans, and Iza Romanowska - On Building FORVM: Making Our Research On The Roman Economy Playable...and Fun
Anne Dunn-Vaturi - Hounds and Jackals in Modern Times
Sebastian Heath - Game Engines and Playification at Pompeii and for Roman Art and Archaeology
As additional papers presented at the conference complete the editorial process, they will be published here.
ISAW Papers (ISSN 2164-1471) is a publication of the Institute for the Study of the Ancient World, New York University. The articles in this volume of ISAW Papers were anonymously reviewed prior to publication.